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I still remember the first time I fired up Madden 25 and heard that familiar commentary team - Brandon Gaudin and Charles Davis, the voices that had become as much a part of my Madden experience as the gameplay itself. But this year was different. For the first time in series history, we got not one, not two, but three commentary teams. On paper, it sounded incredible - like having multiple broadcast options for the same game, just like real football Sundays. Yet as I dove deeper into this supposedly revolutionary feature, I discovered something troubling that reminded me why consistency often trumps variety when it comes to quality.
The new teams of Mike Tirico with Greg Olsen, and Kate Scott with Brock Huard initially excited me. I mean, who wouldn't want that kind of variety? In my first few games, I deliberately rotated between teams, expecting each to bring their unique flavor to the virtual gridiron. But here's where things started falling apart - and Mike Tirico's commentary stood out as particularly problematic. Now, I've watched enough real NFL games to know that Tirico is one of the best in the business. His smooth delivery and expert knowledge make him a pleasure to listen to during actual broadcasts. That's why it's so jarring to hear what Madden 25 has done to him. The game has somehow transformed this master commentator into what I can only describe as a robotic facsimile of his real self.
Let me give you a concrete example from my gameplay last night. I was playing as the Chiefs against the Ravens, and Patrick Mahomes threw one of his signature no-look passes to Travis Kelce for a 35-yard gain. In real life, this would have elicited some genuine excitement from any commentator. Instead, what I got from Tirico was this flat, almost monotone delivery that sounded like it was pieced together from pre-recorded phrases. There was no authentic reaction to the spectacular play, no building excitement as the play developed - just words strung together without soul. It felt like listening to a text-to-speech program rather than an actual human commentator who's invested in the game.
What makes this particularly frustrating is that the legacy team of Gaudin and Davis still delivers solid, if familiar, commentary. They've had years to refine their chemistry and recording sessions, and it shows. Their reactions feel more natural, their banter more organic. Meanwhile, the new teams sound like they're still finding their footing - and in Tirico's case, it's as if the developers captured his voice but forgot to capture his essence. The commentary lacks the spontaneity and genuine emotion that makes sports broadcasting compelling. It's the difference between hearing someone read football terms versus someone actually calling a football game.
I've probably played about 50 hours of Madden 25 since its release, and I've noticed this pattern consistently. The new commentary teams work fine for routine plays - a three-yard run, a simple completion, a standard tackle. But when something extraordinary happens, that's when the artificial intelligence (or whatever technology they're using) shows its limitations. There's no building excitement, no genuine surprise in their voices when a rookie makes an incredible interception or when a quarterback breaks three tackles to convert on fourth down. The emotional range feels compressed, like watching a great actor forced to read lines without any direction.
Now, don't get me wrong - I appreciate what EA Sports was trying to do here. Adding multiple commentary teams could have been revolutionary. In an ideal world, we'd be able to choose our preferred broadcast team just like we choose our uniforms or stadium. But the execution fell short, and it's particularly noticeable with Tirico because we have such high expectations based on his real-world performance. It's like ordering filet mignon and getting a frozen dinner steak - the basic components are there, but the quality and experience are worlds apart.
What surprises me most is how this happened with someone of Tirico's caliber. You'd think they would have invested extra resources to make sure his translation to the digital world was seamless. Instead, we got commentary that sometimes feels out of sync with the action on screen. I've counted at least a dozen instances where the commentary was describing a "routine play" while my receiver was making an acrobatic catch in triple coverage. The disconnect is real, and it pulls you out of the experience every single time.
The Kate Scott and Brock Huard team fares slightly better in my experience - they at least sound like they're occasionally reacting to what's happening on the field rather than just reciting lines. But they still suffer from many of the same issues, just to a lesser degree. There's an artificial quality to their back-and-forth that never quite convinces me they're actually watching the game I'm playing. It's the little things - the slight delays in reaction time, the occasionally mismatched emotional responses, the conversations that feel scripted rather than spontaneous.
After spending so much time with the game, I've found myself going back to the classic Gaudin and Davis team more often than not. They might not be the shiny new feature, but at least they sound like they're actually present in the game. There's a consistency to their delivery that the new teams haven't quite matched. It's a classic case of quality over quantity - I'd rather have one great commentary team than three mediocre ones. And when you consider that Madden 25 retails for $69.99, these kinds of shortcomings become harder to ignore.
The irony isn't lost on me that in a game striving for realism - with incredibly detailed player models, authentic stadiums, and realistic physics - the commentary often feels like the least realistic element. It's particularly noticeable during those big, game-changing moments that should have you on the edge of your seat. Instead of enhancing the drama, the robotic delivery sometimes undermines it. I remember one game where I mounted a incredible fourth-quarter comeback, scoring 14 points in the final two minutes, and the commentary made it sound about as exciting as reading a grocery list.
What's especially puzzling is that the technology clearly exists to do this right. We've seen other sports games implement dynamic commentary that feels more responsive and authentic. The fact that Madden 25 took this bold step forward only to stumble on the execution is genuinely disappointing. It's like developing a revolutionary new car engine but forgetting to make comfortable seats - the potential is there, but the experience suffers in ways that matter to the end user.
As someone who plays Madden regularly, I'm hoping this is just growing pains. Maybe with another year of development and more recording sessions, the new commentary teams will find their rhythm. But for now, the feature feels half-baked - a great idea that needed more time in the oven. It's particularly noticeable with Tirico because we know how good he can be, making the robotic delivery all the more jarring. Here's hoping that by Madden 26, they'll have worked out these kinks and delivered on the promise of multiple, high-quality commentary teams that actually enhance rather than detract from the gaming experience.